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The Elder Scrolls Online: Thieves Guild,Game Information

 · World Information / NPC Guilds. Updated: 05 Oct Thieves Guild is an NPC association in The Elder Scrolls Online, it is a group of thieves who are being hunted The original Thieves Guild was founded in Abah's Landing, a bustling port city located on the barren peninsula of Hew's Bane in southern blogger.com exact founding date is unknown,  · The Elder Scrolls 6: Release Date, Leaks, and Everything We Know. By Aleksandar Lukic. September 12, Image credit: Bethesda Softworks. The next Elder  · Published Aug 31, Cloaked in mystery though it may be, we can still provide an appreciable overview of The Elder Scrolls' enigmatic Thieves Guild. Four Guilds, Four 17 rows · Online:Thieves Guild. This article is about the faction. For the DLC, see Thieves Guild (DLC). The Thieves Guild is a criminal organization consisting of rogues and thieves ... read more

It was a front, plain and simple, but depending on the player's actions, it has the potential to carry on indefinitely. Cyrodiil may be the beating heart of the Empire, but it's just another region for the Thieves Guild.

The events of the fourth game, Oblivion , take place here, culminating in the titular Oblivion Crisis that fatefully alters the political landscape for centuries to come. The Cyrodiilic Thieves Guild is ruled by the enigmatic Gray Fox , whom the public believes to be an individual savior to the downtrodden and scorn to the nobility.

In reality, Gray Fox is the moniker given to anyone who takes up the cowl, an artifact of the Daedric Prince Nocturnal. As the events of Skyrim take place two centuries past the Oblivion Crisis, little is known of how each Thieves Guild branch fares in the interim.

Only Skyrim's own group is highlighted, and it's fallen in stature considerably. Then again, many, if not most, prominent organizations at the tail end of the Third Era lose substantial grip, so it's conceivable that Skyrim's Thieves Guild is just another symptom of the Empire's weakening and the rise of the Aldmeri Dominion. Despite their diversity, the four bands of Thieves Guild we can associate with in Daggerfall, Morrowind, Oblivion, and Skyrim respectively do share noteworthy similarities.

There is a core to them all that must surely date back to its source at Abah's Landing. It cautions against excess violence, and is in fact the moral code that dictates the guild above all others: the Three Rules. We know for certain that Cyrodiil's branch in the late Third Era adheres to these rules to a tee, as these are the rules which must be held forever in the minds of the followers of the Gray Fox.

They may or may not be recited similarly elsewhere, but with the blatant exception of Skyrim's branch — and even then, the game works hard to establish to us that this is not the norm, but a result of dwindling capability — the broad "ruleset" is administered universally.

Naturally, the precise wording of the final rule cannot be applied beyond Cyrodiil's borders. But its gist remains, and the prior entries could feasibly be spoken exactly elsewhere contemporaneously.

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Thieves Guild. Edit source History Talk This lore article or section is in need of immediate attention because: This page is under development. Please add information as necessary. Please improve this article however you can and remove this notice once finished.

What we haven't had before is proper organization, and a decent set of rules for outlaws to live by. If our Abah's Landing Thieves Guild is successful, who knows—maybe outlaws elsewhere in Tamriel will adopt our tenets. Hassour Zainsubani Darvam Hlaren Aengoth the Jeweler Allding Estoril Lirielle Stoine Tongue-Toad Yak gro-Skandar Fothyna Herothran Sathasa Nerothren Hecerinde Arathor Bacola Closcius Chirranirr Sugar-Lips Habasi Phane Rielle Sottilde Elmussa Damori Hreirek the Lean Arver Rethul Suvryn Doves Guldrise Dralor Ivrosa Verethi Balan Hinald Wadarkhu Fenas Madach Hannat Zainsubani Frizkav Brutya Vobend Dulfass Vuvil Senim Ahnassi Ladia Flarugrius New-Shoes Bragor Big Helende Both gro-Durug Celegorn Fandus Puruseius Muriel Sette Rissinia Raflod the Braggart Natesse Drarel Andus Crazy-Legs Arantamo Gentleman Jim Stacey Nads Tharen Addhiranirr Alveleg Lucan Ostorius Dalos Golathyn Ather Belden Fomesa Tharys.

Armand Christophe S'Krivva Ongar the World-Weary Dar Jee Luciana Galena Orrin Mandil Gray Fox A Stranger Dro'shanji Varon Vamori Helvius Cecia Ra'qanar Glistel Malintus Ancrus Ancus Afranius Amusei Carwen Dynari Amnis Dovyn Aren Fathis Ules Hillod the Outlaw Isleif the Open Handed Jair J'baana Methredhel Myvryna Arano Othrelos Ahdarji Reman Broder Daynas Serano M'jaddah Jada.

Brynjolf Delvin Mallory Vex Sapphire Mercer Frey Karliah Tonilia Cynric Endell Niruin Rune Thrynn Vipir the Fleet Garthar Ravyn Imyan Etienne Rarnis Molgrom Twice-Killed Thief. They go by different names, but they are distant cousins to us. This lore faction page is a stub.

You can help by adding to it. Categories : Lore: Articles Needing Attention Lore: Pages Missing Data Lore: Faction Stub Thieves Guild Lore: Factions Add category. Cancel Save. Community content is available under CC-BY-SA unless otherwise noted. Fan Feed 1 Marriage Skyrim 2 Stones of Barenziah 3 Enchanting Skyrim.

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The Thieves Guild is a renowned and infamous faction of thieves operating throughout the various provinces of Tamriel. Originally based off a guild from southern Hammerfell, the guild overtook the many unorganized outlaw groups across Tamriel, having them adopt a set of small rules and giving them order.

The guild has ties to Nocturnal , the patron of thieves. The original Thieves Guild was founded in Abah's Landing , a bustling port city located on the barren peninsula of Hew's Bane in southern Hammerfell.

The exact founding date is unknown, though it was a number of years before 2E At some point during the sixth century of the Second Era, a member known as Bright Ilmund took control of the guild. Under Ilmund's leadership, it was viewed that he ate any scraps the Abah's Landing merchant lords threw at him, all while he shook down any citizen for coin and could not plan a proper heist, causing many members to leave.

After his death at around 2E , Nicolas became the guildmaster, and set down the three rules of the guild that remained for centuries. With this, the guild returned to its glory and made heavy profits from the fees given by the merchant lords. In 2E , Nicolas set out on a heist to al-Danobia Tomb near Taneth , with his inner council of Zeira , Edda , and Daldur.

After failing to bypass one of the tomb's traps, only Zeira made it out alive, becoming the guildmaster. Magnifica Falorah then hired the Iron Wheel after discovering the perpetrators, and sent them to Abah's Landing to hunt out guild members and find her dowry. Sometime afterwards, Quen and the Vestige joined the guild after a heist of theirs at Fulstrom Homestead was foiled by Chief Inspector Rhanbiq. After investigating the Iron Wheel's intentions, they discovered the merchant lord Cosh was truly Nicolas, who had faked his own death.

The guild infiltrated Falorah and Cosh's wedding, seeking to inform her of Cosh's intentions, though Rhanbiq arrested everyone of the guild at the wedding and captured Zeira, taking her to No Shira Citadel. After Zeira was freed, the guild told Falorah of Nicolas having the dowry and Danobia's crown, and she then established connections with the guild. In time, the guild spread across Tamriel, having a foothold in every province. Barenziah , the queen of Mournhold , was known to have joined their ranks.

During this time, the Morrowind branch of the guild was headed by Gentleman Jim Stacey. It was engaged in conflict with the Camonna Tong and their pawns the Fighters Guild. However, the efforts of Gentleman Jim Stacey and his eventual successor managed to break the ties between the Camonna Tong and the Fighters Guild.

The Thieves Guild is headed by the Gray Fox. During the Dragon Crisis , the Dovahkiin has the option of joining the Thieves Guild in Skyrim. Prior to the events of 4E , the Thieves Guild in Skyrim has experienced a decrease in strength and luck due to Mercer Frey 's theft of the Skeleton Key from the Twilight Sepulcher.

At the end of the Thieves Guild questline in The Elder Scrolls V: Skyrim , the Dovahkiin can become Guildmaster. Members of the Thieves Guild protect each other and punish clumsy and greedy thieves. Kings depend on them to keep amateur thieves out of business.

During the Vvardenfell crisis, the rules of the Thieves guild are centered around the principle that there is honor among thieves. It is not allowed to attack or steal from another guild member. Everyone else is fair game. During the time of the Oblivion crisis, the Grey Fox had established three rules that guild members must follow:.

In The Elder Scrolls V: Skyrim , the Last Dragonborn can join the guild by stealing Madesi's Silver Ring from his strongbox in Riften and planting it in Brand-Shei 's pocket in the quest " A Chance Arrangement. The Camonna Tong and Thieves Guild are similar in that both are criminal organizations. One major difference is that the Camonna Tong are less honorable, functioning as more of a mafia compared to the Thieves Guild.

They lack the code of honor that the Thieves Guild has, and are the native crime syndicate in Morrowind. The Thieves Guild had a strong connection with the Dark Brotherhood, and despite their differences in purpose, ethics and ideas and policies, the Dark Brotherhood and the Thieves Guild have always had a good connection between each other. Delvin Mallory of the Thieves Guild and Astrid of the Dark Brotherhood in Skyrim have had a good relationship with each other in friendship and in business.

The Red Asp was known to be the Hallin's Stand Thieves Guild during the Second Era. It was run by Ufa the Red Asp and had ties to Outlaw Refuges. Elder Scrolls Explore.

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Don't have an account? in: Lore: Articles Needing Attention , Lore: Pages Missing Data , Lore: Faction Stub , and 2 more Thieves Guild Lore: Factions. Deutsch Español Français Italiano 日本語 Nederlands Polski Português Русский Українська.

Thieves Guild. Edit source History Talk This lore article or section is in need of immediate attention because: This page is under development. Please add information as necessary. Please improve this article however you can and remove this notice once finished. What we haven't had before is proper organization, and a decent set of rules for outlaws to live by. If our Abah's Landing Thieves Guild is successful, who knows—maybe outlaws elsewhere in Tamriel will adopt our tenets.

Hassour Zainsubani Darvam Hlaren Aengoth the Jeweler Allding Estoril Lirielle Stoine Tongue-Toad Yak gro-Skandar Fothyna Herothran Sathasa Nerothren Hecerinde Arathor Bacola Closcius Chirranirr Sugar-Lips Habasi Phane Rielle Sottilde Elmussa Damori Hreirek the Lean Arver Rethul Suvryn Doves Guldrise Dralor Ivrosa Verethi Balan Hinald Wadarkhu Fenas Madach Hannat Zainsubani Frizkav Brutya Vobend Dulfass Vuvil Senim Ahnassi Ladia Flarugrius New-Shoes Bragor Big Helende Both gro-Durug Celegorn Fandus Puruseius Muriel Sette Rissinia Raflod the Braggart Natesse Drarel Andus Crazy-Legs Arantamo Gentleman Jim Stacey Nads Tharen Addhiranirr Alveleg Lucan Ostorius Dalos Golathyn Ather Belden Fomesa Tharys.

Armand Christophe S'Krivva Ongar the World-Weary Dar Jee Luciana Galena Orrin Mandil Gray Fox A Stranger Dro'shanji Varon Vamori Helvius Cecia Ra'qanar Glistel Malintus Ancrus Ancus Afranius Amusei Carwen Dynari Amnis Dovyn Aren Fathis Ules Hillod the Outlaw Isleif the Open Handed Jair J'baana Methredhel Myvryna Arano Othrelos Ahdarji Reman Broder Daynas Serano M'jaddah Jada. Brynjolf Delvin Mallory Vex Sapphire Mercer Frey Karliah Tonilia Cynric Endell Niruin Rune Thrynn Vipir the Fleet Garthar Ravyn Imyan Etienne Rarnis Molgrom Twice-Killed Thief.

They go by different names, but they are distant cousins to us. This lore faction page is a stub. You can help by adding to it. Categories : Lore: Articles Needing Attention Lore: Pages Missing Data Lore: Faction Stub Thieves Guild Lore: Factions Add category.

Cancel Save. Community content is available under CC-BY-SA unless otherwise noted. Fan Feed 1 Marriage Skyrim 2 Stones of Barenziah 3 Enchanting Skyrim. Universal Conquest Wiki. Follow on IG TikTok Join Fan Lab. This lore article or section is in need of immediate attention because:.

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www.thegamer.com,Four Guilds, Four Faces

 · Published Aug 31, Cloaked in mystery though it may be, we can still provide an appreciable overview of The Elder Scrolls' enigmatic Thieves Guild. Four Guilds, Four 17 rows · Online:Thieves Guild. This article is about the faction. For the DLC, see Thieves Guild (DLC). The Thieves Guild is a criminal organization consisting of rogues and thieves The original Thieves Guild was founded in Abah's Landing, a bustling port city located on the barren peninsula of Hew's Bane in southern blogger.com exact founding date is unknown, The Thieves Guild, a new faction with their own skill line. Hew's Bane, a small zone to explore, battle-levelled so as to be accessible at any level. New quests which take you to zones all  · World Information / NPC Guilds. Updated: 05 Oct Thieves Guild is an NPC association in The Elder Scrolls Online, it is a group of thieves who are being hunted  · The Elder Scrolls 6: Release Date, Leaks, and Everything We Know. By Aleksandar Lukic. September 12, Image credit: Bethesda Softworks. The next Elder ... read more

Barenziah , the queen of Mournhold , was known to have joined their ranks. Bounty is decreased by 92 after 3 minutes. Races Skills Vampirism Lycanthropy Dragon Shouts Abilities Powers. The events of the fourth game, Oblivion , take place here, culminating in the titular Oblivion Crisis that fatefully alters the political landscape for centuries to come. Map Holds Locations Daedric Shrines Dragons Creatures Factions. Thieves Guild.

Shaman Chirah's Devotion Shovel. Thieves Guild Rank 2 Rank II Bounty is decreased by 69 after 3 minutes. Akaviri Armistice Banquet Tray. Members of the Thieves Guild protect each other and punish clumsy and greedy thieves. Thieves Guild Skills.

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